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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushToolComponent::

SetFalloffStart

Blueprint

Set where the falloff starts: the inner part of the radius at full strength, for the current brush kind (Flatten keeps its own, every other kind shares one).

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void SetFalloffStart(float Start);
Blueprint Set Falloff Start
The graph as text
  1. Set Falloff Start (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Start (Float): 0.0
Header
#include "Tools/OrreryTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
Blueprint
Set Falloff Start, in Orrery › Terrain › Tool

Parameters

NameTypeDefaultMeaning
Startfloat—

0 (the falloff runs from the centre) to 1 (full strength to the edge); clamped.