Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
SetFalloffStart
BlueprintSet where the falloff starts: the inner part of the radius at full strength, for the current brush kind (Flatten keeps its own, every other kind shares one).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void SetFalloffStart(float Start);Blueprint Set Falloff Start
The graph as text
- Set Falloff Start (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Start (Float): 0.0
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Set Falloff Start, in Orrery › Terrain › Tool
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Start | float | — | 0 (the falloff runs from the centre) to 1 (full strength to the edge); clamped. |