Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainCorridorTool::
UseSpline
Editor onlyTake the centreline from Spline (the selected actor's first spline when null).
Declaration
bool UseSpline(const USplineComponent* Spline = nullptr);- Header
#include "Tools/OrreryTerrainFeatureTools.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Spline | const USpline | nullptr | — |
Returns
false without a spline.