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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainEditPolicy::

IsOwnFeature

ExperimentalBlueprint

The default owner rule: the requesting player's request inserted the feature (Author is RequestAuthor, not 0).

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Net")
static bool IsOwnFeature(const FOrreryTerrainFeatureEditContext& Feature);
Blueprint Is Own Feature
The graph as text
  1. Is Own Feature (pure function)
    • In Feature (OrreryTerrainFeatureEditContext): not connected
    • Out Return Value (Boolean): not connected
Header
#include "Net/OrreryTerrainEditPolicy.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, on the server only; called once per brush step, so keep it cheap. (the rule of UOrreryTerrainEditPolicy)
Blueprint
Is Own Feature, in Orrery › Terrain › Net

Description

The server's own features, the editor's and a loaded save's have author 0, so no client changes them.

Parameters

NameTypeDefaultMeaning
Featureconst FOrreryTerrainFeatureEditContext&——