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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorFollowSubsystem::

BeginEdit

Editor only

Note the ground before an edit of Terrain.

Declaration

static FOrreryTerrainFollowEdit BeginEdit(const UOrreryTerrainSubsystem& Terrain);
Header
#include "Follow/OrreryTerrainEditorFollow.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor worlds only. (the rule of UOrreryTerrainEditorFollowSubsystem)

Description

Call it before the edit's first write.

Parameters

NameTypeDefaultMeaning
Terrainconst UOrreryTerrainSubsystem&——

Returns

An open edit in an editor world with this subsystem and UOrreryTerrainEditorSettings::bFollowEdits on; otherwise a closed one, which FinishEdit passes through.