Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorFollowSubsystem::
BeginEdit
Editor onlyNote the ground before an edit of Terrain.
Declaration
static FOrreryTerrainFollowEdit BeginEdit(const UOrreryTerrainSubsystem& Terrain);- Header
#include "Follow/OrreryTerrainEditorFollow.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor worlds only. (the rule of UOrreryTerrainEditorFollowSubsystem)
Description
Call it before the edit's first write.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Terrain | const UOrrery | — | — |
Returns
An open edit in an editor world with this subsystem and UOrreryTerrainEditorSettings::bFollowEdits on; otherwise a closed one, which FinishEdit passes through.