Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
ClickActiveTool
Editor onlyBlueprintA click of the active feature tool (Plate, Corridor, FeatureList) or Stamp tool (it places a stamp) at Location_m, world m.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool ClickActiveTool(FVector2D Location_m);Blueprint Click Active Tool
The graph as text
- Click Active Tool (function call)
- In Location M (Vector2D): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Click Active Tool, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Location_m | FVector2 | — | — |
Returns
false when none is active or the point is off the terrain.