Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
GetActiveTool
Editor onlyBlueprintThe active tool's id; empty when none.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static FString GetActiveTool();Blueprint Get Active Tool
The graph as text
- Get Active Tool (function call)
- Out Return Value (String): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Get Active Tool, in Orrery › Terrain › Editor