Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
MakeNewTerrainProperties
Editor onlyBlueprintA new-terrain properties object with the user's last values (Manage, New): set its fields, then pass it to NewTerrain.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static UOrreryTerrainNewTerrainProperties* MakeNewTerrainProperties();Blueprint Make New Terrain Properties
The graph as text
- Make New Terrain Properties (function call)
- Out Return Value (OrreryTerrainNewTerrainProperties object): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Make New Terrain Properties, in Orrery › Terrain › Editor
Returns
A transient object; nothing is saved.