Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
SetBackgroundThrottle
Editor onlyBlueprintTurn the editor's background throttle ("Use Less CPU when in Background") on or off, in memory only.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool SetBackgroundThrottle(bool bThrottle);Blueprint Set Background Throttle
The graph as text
- Set Background Throttle (function call)
- In Throttle (Boolean): false
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Set Background Throttle, in Orrery › Terrain › Editor
Description
Captures turn it off: on, an editor without focus draws its viewports only when a shot draws them, and work that advances per rendered frame (virtual texture pages, TSR history) stalls between shots.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
bThrottle | bool | — | — |
Returns
Whether it was on.