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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorLibrary::

SetBackgroundThrottle

Editor onlyBlueprint

Turn the editor's background throttle ("Use Less CPU when in Background") on or off, in memory only.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool SetBackgroundThrottle(bool bThrottle);
Blueprint Set Background Throttle
The graph as text
  1. Set Background Throttle (function call)
    • In Throttle (Boolean): false
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
Blueprint
Set Background Throttle, in Orrery › Terrain › Editor

Description

Captures turn it off: on, an editor without focus draws its viewports only when a shot draws them, and work that advances per rendered frame (virtual texture pages, TSR history) stalls between shots.

Parameters

NameTypeDefaultMeaning
bThrottlebool——

Returns

Whether it was on.