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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainFollowSubsystem::

DoesSupportWorldType

Declaration

virtual bool DoesSupportWorldType(EWorldType::Type WorldType) const override;
Header
#include "OrreryTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainFollowSubsystem)

Parameters

NameTypeDefaultMeaning
WorldTypeEWorldType::Type——