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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · class

UOrreryTerrainGeoTiffFactory

ExperimentalEditor only

Import a GeoTIFF DEM dropped into the Content Browser as a terrain tile store.

Declaration

UCLASS()
class UOrreryTerrainGeoTiffFactory : public UFactory
Header
#include "Factories/OrreryTerrainFactories.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only.
Derives from
UFactory

Description

Claims .tif and .tiff only for a file the DEM importer can read (FactoryCanImport), at a higher priority than the texture factory, so an ordinary TIFF picture is still a texture. A dropped file opens the import dialog; automated imports skip it.

Note.

Game thread, editor only. Tier 3.

Functions

Properties

NameTypeDefaultMeaning
SettingsTObjectPtr<UOrreryTerrainGeoTiffImportSettings>—

The settings to import with; filled by the dialog, or preset by tests and scripts.

bShowDialogsbooltrue

Open the import dialog for a dropped file.

Skipped for automated imports and unattended runs; false in tests.