Orrery Terrain · OrreryTerrainEditor module · class
UOrreryTerrainGeoTiffFactory
ExperimentalEditor onlyImport a GeoTIFF DEM dropped into the Content Browser as a terrain tile store.
Declaration
UCLASS()
class UOrreryTerrainGeoTiffFactory : public UFactory- Header
#include "Factories/OrreryTerrainFactories.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor only.
- Derives from
UFactory
Description
Claims .tif and .tiff only for a file the DEM importer can read (FactoryCanImport), at a higher priority than the texture factory, so an ordinary TIFF picture is still a texture. A dropped file opens the import dialog; automated imports skip it.
Note.
Game thread, editor only. Tier 3.
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Settings | TObject | — | The settings to import with; filled by the dialog, or preset by tests and scripts. |
b | bool | true | Open the import dialog for a dropped file. Skipped for automated imports and unattended runs; false in tests. |