Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainGroundFollowComponent::
EndPlay
Declaration
virtual void EndPlay(const EEndPlayReason::Type Reason) override;- Header
#include "OrreryTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainGroundFollowComponent)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Reason | const EEnd | — | — |