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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainHeightmapFactory::

FactoryCreateNew

ExperimentalEditor only

Declaration

virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
Header
#include "Factories/OrreryTerrainFactories.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of UOrreryTerrainHeightmapFactory)

Parameters

NameTypeDefaultMeaning
InClassUClass*——
InParentUObject*——
InNameFName——
FlagsEObjectFlags——
ContextUObject*——
WarnFFeedbackContext*——