Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainHeightmapFactory::

GetDefaultNewAssetName

ExperimentalEditor only

Declaration

virtual FString GetDefaultNewAssetName() const override;
Header
#include "Factories/OrreryTerrainFactories.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of UOrreryTerrainHeightmapFactory)