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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLayerSet::

GetGrassTypes

Every grass type the usable layers name, each once, in layer then entry order.

Declaration

void GetGrassTypes(TArray<TSoftObjectPtr<ULandscapeGrassType>>& OutTypes) const;
Header
#include "OrreryTerrainLayerSet.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Description

Null (unset) entries are skipped.

Parameters

NameTypeDefaultMeaning
OutTypesTArray<TSoftObjectPtr<ULandscapeGrassType>>&—

Appended to; soft pointers, nothing is loaded.

Note.

Game thread.