Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLayerSet::
GetGrassTypes
Every grass type the usable layers name, each once, in layer then entry order.
Declaration
void GetGrassTypes(TArray<TSoftObjectPtr<ULandscapeGrassType>>& OutTypes) const;- Header
#include "OrreryTerrainLayerSet.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
Null (unset) entries are skipped.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
OutTypes | TArray< | — | Appended to; soft pointers, nothing is loaded. |
Note.
Game thread.