Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
CommitCorridor
BlueprintCommit a corridor as one transaction.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="WorldContextObject"))
static FOrreryTerrainCommitResult CommitCorridor(const UObject* WorldContextObject, const FOrreryTerrainCorridorBP& Corridor);Blueprint Commit Corridor
The graph as text
- Commit Corridor (function call)
- In Corridor (OrreryTerrainCorridorBP): not connected
- Out Return Value (OrreryTerrainCommitResult): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Commit Corridor, in Orrery › Terrain › Edit
Description
Refusals as CommitPlate.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Corridor | const FOrrery | — | — |