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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

CommitCorridorFromSpline

Blueprint

Commit a corridor along a spline: the spline centreline replaces Params.Points, sampled every Params.StationSpacing.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrreryTerrainCommitResult CommitCorridorFromSpline(const UObject* WorldContextObject, const USplineComponent* Spline, const FOrreryTerrainCorridorBP& Params);
Blueprint Commit Corridor from Spline
The graph as text
  1. Commit Corridor from Spline (function call)
    • In Spline (SplineComponent object): None
    • In Params (OrreryTerrainCorridorBP): not connected
    • Out Return Value (OrreryTerrainCommitResult): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (reads the spline).
Blueprint
Commit Corridor from Spline, in Orrery › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Splineconst USplineComponent*——
Paramsconst FOrreryTerrainCorridorBP&——
Note.

Game thread (reads the spline).