Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
CommitPlate
BlueprintCommit a plate as one transaction.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="WorldContextObject"))
static FOrreryTerrainCommitResult CommitPlate(const UObject* WorldContextObject, const FOrreryTerrainPlateBP& Plate, int64 OwnerDomain = 0, int64 OwnerId = 0);Blueprint Commit Plate
The graph as text
- Commit Plate (function call)
- In Plate (OrreryTerrainPlateBP): not connected
- In Owner Domain (Integer64): 0
- In Owner Id (Integer64): 0
- Out Return Value (OrreryTerrainCommitResult): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Commit Plate, in Orrery › Terrain › Edit
Description
Synchronous: when the ground under it is not resident the commit is refused and the tiles are requested; CommitPlateAsync waits for them.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Plate | const FOrrery | — | — |
OwnerDomain | int64 | 0 | — |
OwnerId | int64 | 0 | — |