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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

CommitPlate

Blueprint

Commit a plate as one transaction.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrreryTerrainCommitResult CommitPlate(const UObject* WorldContextObject, const FOrreryTerrainPlateBP& Plate, int64 OwnerDomain = 0, int64 OwnerId = 0);
Blueprint Commit Plate
The graph as text
  1. Commit Plate (function call)
    • In Plate (OrreryTerrainPlateBP): not connected
    • In Owner Domain (Integer64): 0
    • In Owner Id (Integer64): 0
    • Out Return Value (OrreryTerrainCommitResult): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
Blueprint
Commit Plate, in Orrery › Terrain › Edit

Description

Synchronous: when the ground under it is not resident the commit is refused and the tiles are requested; CommitPlateAsync waits for them.

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Plateconst FOrreryTerrainPlateBP&——
OwnerDomainint640—
OwnerIdint640—