Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
EvaluateCorridorFromSpline
BlueprintWhat a spline-based corridor would do, with nothing changed.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="WorldContextObject"))
static FOrreryTerrainEarthworks EvaluateCorridorFromSpline(const UObject* WorldContextObject, const USplineComponent* Spline, const FOrreryTerrainCorridorBP& Params);Blueprint Evaluate Corridor from Spline
The graph as text
- Evaluate Corridor from Spline (function call)
- In Spline (SplineComponent object): None
- In Params (OrreryTerrainCorridorBP): not connected
- Out Return Value (OrreryTerrainEarthworks): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Evaluate Corridor from Spline, in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Spline | const USpline | — | — |
Params | const FOrrery | — | — |