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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

GetDominantPaintLayer

Blueprint

The heaviest paint layer of a sample, or -1 when the sample has no paint.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Query", meta=(AutoCreateRefTerm="Sample"))
static int32 GetDominantPaintLayer(const FOrreryTerrainGroundSample& Sample);
Blueprint Get Dominant Paint Layer
The graph as text
  1. Get Dominant Paint Layer (pure function)
    • In Sample (OrreryTerrainGroundSample): not connected
    • Out Return Value (Integer): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
Blueprint
Get Dominant Paint Layer, in Orrery › Terrain › Query

Parameters

NameTypeDefaultMeaning
Sampleconst FOrreryTerrainGroundSample&——