Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
GetDominantPaintLayer
BlueprintThe heaviest paint layer of a sample, or -1 when the sample has no paint.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Query", meta=(="Sample"))
static int32 GetDominantPaintLayer(const FOrreryTerrainGroundSample& Sample);Blueprint Get Dominant Paint Layer
The graph as text
- Get Dominant Paint Layer (pure function)
- In Sample (OrreryTerrainGroundSample): not connected
- Out Return Value (Integer): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Get Dominant Paint Layer, in Orrery › Terrain › Query
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Sample | const FOrrery | — | — |