Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainMaterialLibrary::
WrapperFolderFor
Editor onlyThe wrapper folder of a terrain actor: <its Source asset's folder>/TerrainWrappers, else the project setting UOrreryTerrainSettings::WrapperFolder.
Declaration
static FString WrapperFolderFor(const AOrreryTerrainActor* Actor);- Header
#include "OrreryTerrainMaterialLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Editor, game thread. (the rule of UOrreryTerrainMaterialLibrary)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Actor | const AOrrery | — | — |