Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainNetSubsystem::
ClientReceiveRepairLeaves
ExperimentalDeclaration
void ClientReceiveRepairLeaves(const TArray<uint8>& Part, bool bEnd);- Header
#include "Net/OrreryTerrainNetSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Tier 3, game thread. (the rule of UOrreryTerrainNetSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Part | const TArray< | — | — |
bEnd | bool | — | — |