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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainNetSubsystem::

IsClientLive

ExperimentalBlueprint

A client past its join: it applies records and its edits go to the server.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Net")
bool IsClientLive() const;
Blueprint Is Client Live
The graph as text
  1. Is Client Live (pure function; Target is Orrery Terrain Net Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "Net/OrreryTerrainNetSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Tier 3, game thread. (the rule of UOrreryTerrainNetSubsystem)
Blueprint
Is Client Live, in Orrery › Terrain › Net