Orrery Terrain · OrreryTerrainEditor module · class
UOrreryTerrainPlateToolProperties
Editor onlyThe Plate tool's settings, kept per user.
Declaration
UCLASS(config = EditorPerProjectUserSettings)
class UOrreryTerrainPlateToolProperties : public UInteractiveToolPropertySet- Header
#include "Tools/OrreryTerrainFeatureTools.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Derives from
UInteractiveToolPropertySet
Description
Heights are world metres; grades and batters as the plate states them.
Functions
- Commit
Place the plate (Enter).
- RemoveLastVertex
Take the last vertex back (Backspace).
- Cancel
Drop every vertex (Esc).
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Height | EOrrery | EOrrery | Where the top height comes from. |
Top | double | 0.0 | Fixed: the top height at the first vertex, world. |
Height | double | 0.0 | Added to the picked height (not to a Fixed one). |
Grade | double | 0.0 | Top slope along X, percent (rise over run). |
Grade | double | 0.0 | Top slope along Y, percent. |
Fill | double | 1.5 | Embankment slope, horizontal per vertical. |
Cut | double | 1.5 | Cutting slope, horizontal per vertical. |
Tool | TWeak | — | — |