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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSculptComponent::

BeginDrag

Blueprint

Press: open a stroke at the cursor and apply its first step.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
void BeginDrag();
Blueprint Begin Drag
The graph as text
  1. Begin Drag (function call; Target is Orrery Terrain Sculpt Component)
    • In Target (self object): self
Header
#include "OrreryTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSculptComponent)
Blueprint
Begin Drag, in Orrery › Terrain › Sculpt

Description

Does nothing without a cursor target.