Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
GetSplat
BlueprintThe splat a drag lays; empty when the brush is not a splat.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Sculpt|Brush")
const FOrreryTerrainSplat& GetSplat() const;Blueprint Get Splat
The graph as text
- Get Splat (pure function; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (OrreryTerrainSplat): not connected
- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
- Blueprint
- Get Splat, in Orrery › Terrain › Sculpt › Brush