Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSourceAsset::
ValidateGrid
Whether the grid can carry a terrain: a finite origin, a positive base cell, an edit subdivision of 1, 2 or 4.
Declaration
bool ValidateGrid() const;- Header
#include "OrreryTerrainSourceAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSourceAsset)
Description
Logs a warning naming the asset and the fault when not.