Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSplatAsset::
GetChannelLayer
BlueprintThe layer a channel paints: -1 when the channel is left out.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
int32 GetChannelLayer(int32 Channel) const;Blueprint Get Channel Layer
The graph as text
- Get Channel Layer (pure function; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- In Channel (Integer): 0
- Out Return Value (Integer): not connected
- Header
#include "OrreryTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSplatAsset)
- Blueprint
- Get Channel Layer, in Orrery › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Channel | int32 | — | 0 red, 1 green, 2 blue, 3 alpha; anything else gives -1. |