Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSplatAsset::

GetChannelLayer

Blueprint

The layer a channel paints: -1 when the channel is left out.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
int32 GetChannelLayer(int32 Channel) const;
Blueprint Get Channel Layer
The graph as text
  1. Get Channel Layer (pure function; Target is Orrery Terrain Splat Asset)
    • In Target (self object): self
    • In Channel (Integer): 0
    • Out Return Value (Integer): not connected
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSplatAsset)
Blueprint
Get Channel Layer, in Orrery › Terrain › Brush

Parameters

NameTypeDefaultMeaning
Channelint32—

0 red, 1 green, 2 blue, 3 alpha; anything else gives -1.