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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSplatAsset::

GetSplat

Blueprint

The splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
FOrreryTerrainSplat GetSplat() const;
Blueprint Get Splat
The graph as text
  1. Get Splat (pure function; Target is Orrery Terrain Splat Asset)
    • In Target (self object): self
    • Out Return Value (OrreryTerrainSplat): not connected
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSplatAsset)
Blueprint
Get Splat, in Orrery › Terrain › Brush

Description

A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrreryTerrainSubsystem::RegisterSplat before painting with it.