Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSplatAsset::
GetSplat
BlueprintThe splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
FOrreryTerrainSplat GetSplat() const;Blueprint Get Splat
The graph as text
- Get Splat (pure function; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- Out Return Value (OrreryTerrainSplat): not connected
- Header
#include "OrreryTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSplatAsset)
- Blueprint
- Get Splat, in Orrery › Terrain › Brush
Description
A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrreryTerrainSubsystem::RegisterSplat before painting with it.