Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainSplineFeatureEditorSubsystem::
Rebuild
ExperimentalEditor onlyBuild or replace Component's feature now, in the open transaction or in one of its own: the component's Rebuild in an editor world.
Declaration
FOrreryTerrainCommitResult Rebuild(UOrreryTerrainSplineFeatureComponent& Component);- Header
#include "SplineFeature/OrreryTerrainSplineFeatureEditorSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor worlds only. (the rule of UOrreryTerrainSplineFeatureEditorSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UOrrery | — | — |
Returns
bOk with the feature id when it landed or nothing changed; bOk false with "Pending: ..." while its ground loads (it lands later), or with the refusal.