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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainSplineFeatureEditorSubsystem::

Rebuild

ExperimentalEditor only

Build or replace Component's feature now, in the open transaction or in one of its own: the component's Rebuild in an editor world.

Declaration

FOrreryTerrainCommitResult Rebuild(UOrreryTerrainSplineFeatureComponent& Component);
Header
#include "SplineFeature/OrreryTerrainSplineFeatureEditorSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor worlds only. (the rule of UOrreryTerrainSplineFeatureEditorSubsystem)

Parameters

NameTypeDefaultMeaning
ComponentUOrreryTerrainSplineFeatureComponent&——

Returns

bOk with the feature id when it landed or nothing changed; bOk false with "Pending: ..." while its ground loads (it lands later), or with the refusal.