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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainStampAsync::

StampAsync

Blueprint

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject", DisplayName="Stamp Terrain (Async)"))
static UOrreryTerrainStampAsync* StampAsync(const UObject* WorldContextObject, const FOrreryTerrainBrushBP& Brush, float Timeout = 30.f);
Blueprint Stamp Terrain (Async)
The graph as text
  1. Stamp Terrain (Async) (latent function)
    • In Brush (OrreryTerrainBrushBP): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Refused: not connected
    • On Failed: not connected
    • Out Result (EOrreryTerrainSculptResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
    • Out Message (String): not connected
Header
#include "OrreryTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainStampAsync)
Blueprint
Stamp Terrain (Async), in Orrery › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*—

Any object in the world whose terrain is stamped; supplies the world.

Brushconst FOrreryTerrainBrushBP&—

The brush in world cm; Mask names the shape. Centre is where the stamp lands.

Timeoutfloat30.f

Real seconds before OnFailed(Timeout); 0 waits for ever.