Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainStampAsync::
StampAsync
BlueprintDeclaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="true", ="WorldContextObject", ="Stamp Terrain (Async)"))
static UOrreryTerrainStampAsync* StampAsync(const UObject* WorldContextObject, const FOrreryTerrainBrushBP& Brush, float Timeout = 30.f);Blueprint Stamp Terrain (Async)
The graph as text
- Stamp Terrain (Async) (latent function)
- In Brush (OrreryTerrainBrushBP): not connected
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Refused: not connected
- On Failed: not connected
- Out Result (EOrreryTerrainSculptResult): not connected
- Out Reason (EOrreryTerrainAsyncFailure): not connected
- Out Message (String): not connected
- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainStampAsync)
- Blueprint
- Stamp Terrain (Async), in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | Any object in the world whose terrain is stamped; supplies the world. |
Brush | const FOrrery | — | The brush in world cm; Mask names the shape. Centre is where the stamp lands. |
Timeout | float | 30.f | Real seconds before |