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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · class

UOrreryTerrainStampToolProperties

Editor only

The Stamp tool's settings, kept per user.

Declaration

UCLASS(config = EditorPerProjectUserSettings)
class UOrreryTerrainStampToolProperties : public UInteractiveToolPropertySet
Header
#include "Tools/OrreryTerrainStampTool.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Derives from
UInteractiveToolPropertySet

Description

The mask, its angle, mirror and footprint are the brush mask settings'.

Properties

NameTypeDefaultMeaning
Radius_mdouble250.0

Half the mask's side on the ground.

[ and ] scale it; a click-drag sets it.

Height_mdouble200.0

The height of a white sample over the base; negative digs.

BlendEOrreryTerrainStampBlendEOrreryTerrainStampBlend::Max

How the stamp meets the ground: Max never cuts ground already higher, Min never fills, Blend settles at the shape, Add raises by it.

BaseEOrreryTerrainStampBaseEOrreryTerrainStampBase::GroundAtCentre

Where the base height comes from.

BaseHeight_mdouble0.0

Fixed: the base height, world.

FalloffEOrreryTerrainFalloffEOrreryTerrainFalloff::Smooth

Shape of the edge on top of the mask.

FalloffStartdouble0.8

Inner share of the radius at full height; 1 leaves the mask's own edge.