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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

BeginStroke

Blueprint

Start a stroke, ending an open one first (its EndStroke record and events go out before).

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
int64 BeginStroke();
Blueprint Begin Stroke
The graph as text
  1. Begin Stroke (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Blueprint
Begin Stroke, in Orrery › Terrain › Sculpt

Returns

Its id, in the numbering of the records and of OnSculptStroke; 0 when there is no terrain, it is read-only, this world is a replica, or the call comes from a listener.