Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
BeginStroke
BlueprintStart a stroke, ending an open one first (its EndStroke record and events go out before).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
int64 BeginStroke();Blueprint Begin Stroke
The graph as text
- Begin Stroke (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
- Blueprint
- Begin Stroke, in Orrery › Terrain › Sculpt
Returns
Its id, in the numbering of the records and of OnSculptStroke; 0 when there is no terrain, it is read-only, this world is a replica, or the call comes from a listener.