Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
Deinitialize
Destroys the terrain if it still exists, then ends this world's game-world claim.
Declaration
virtual void Deinitialize() override;- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)