Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

Deinitialize

Destroys the terrain if it still exists, then ends this world's game-world claim.

Declaration

virtual void Deinitialize() override;
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)