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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

EndStroke

Blueprint

Finish the open stroke: its before-image joins the bounded ring; broadcasts its record, OnStrokeEndedBP and OnSculptStroke.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
void EndStroke(int64 Stroke);
Blueprint End Stroke
The graph as text
  1. End Stroke (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Stroke (Integer64): 0
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Blueprint
End Stroke, in Orrery › Terrain › Sculpt

Parameters

NameTypeDefaultMeaning
Strokeint64——