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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

GetBakeWait

Blueprint

Why ground near a plate or corridor is not baked yet, at a place.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Query", meta=(DisplayName="Get Bake Wait", AutoCreateRefTerm="Location"))
EOrreryTerrainBakeWait GetBakeWait(const FVector& Location) const;
Blueprint Get Bake Wait
The graph as text
  1. Get Bake Wait (pure function; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Location (Vector): (0.0, 0.0, 0.0)
    • Out Return Value (EOrreryTerrainBakeWait): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Get Bake Wait, in Orrery › Terrain › Query

Description

An ExactOnly read of the ground there answers Pending meanwhile; the terrain requests the ground the bake needs by itself, up to the actor's MaxBakeRequestTiles.

Parameters

NameTypeDefaultMeaning
Locationconst FVector&—

World position, centimetres.

Returns

None when it does not wait, or without a terrain.

Note.

Game thread.