Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetBakeWait
BlueprintWhy ground near a plate or corridor is not baked yet, at a place.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Query", meta=(="Get Bake Wait", ="Location"))
EOrreryTerrainBakeWait GetBakeWait(const FVector& Location) const;Blueprint Get Bake Wait
The graph as text
- Get Bake Wait (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Location (Vector): (0.0, 0.0, 0.0)
- Out Return Value (EOrreryTerrainBakeWait): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Get Bake Wait, in Orrery › Terrain › Query
Description
An ExactOnly read of the ground there answers Pending meanwhile; the terrain requests the ground the bake needs by itself, up to the actor's MaxBakeRequestTiles.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Location | const FVector& | — | World position, centimetres. |
Returns
None when it does not wait, or without a terrain.
Note.
Game thread.