Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetBrushMaskInfo
BlueprintWhat the registry says about a mask.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
bool GetBrushMaskInfo(FOrreryTerrainBrushMaskId Id, FOrreryTerrainBrushMaskInfo& OutInfo) const;Blueprint Get Brush Mask Info
The graph as text
- Get Brush Mask Info (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Id (OrreryTerrainBrushMaskId): not connected
- Out Out Info (OrreryTerrainBrushMaskInfo): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
- Blueprint
- Get Brush Mask Info, in Orrery › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | FOrrery | — | — |
OutInfo | FOrrery | — | — |
Returns
false, with OutInfo untouched, when the terrain does not hold it.