Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetFeatureEditAccess
BlueprintGetEditAccess for committing or removing a feature owned by OwnerDomain.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Edit")
EOrreryTerrainEditAccess GetFeatureEditAccess(int64 OwnerDomain) const;Blueprint Get Feature Edit Access
The graph as text
- Get Feature Edit Access (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Owner Domain (Integer64): 0
- Out Return Value (EOrreryTerrainEditAccess): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Get Feature Edit Access, in Orrery › Terrain › Edit
Description
In an editor world only the open editor session's owner is admitted; every other owner still gets ReadOnlyWorld, so rail's editor-world behaviour is unchanged. Replica and Loading are not reported for features (a replica's feature path belongs to the replication; a commit over ground that has not loaded is refused with its own reason and requests the tiles).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
OwnerDomain | int64 | — | FOwnerId::Domain of the feature, a FourCC (0 = no owner); a value outside 0..4294967295 answers ReadOnlyWorld. |
Note.
Game thread.