Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetSculptLimits
BlueprintThe limits this terrain enforces, cm (its settings when it was created); the defaults without a terrain.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Sculpt")
FOrreryTerrainSculptLimits GetSculptLimits() const;Blueprint Get Sculpt Limits
The graph as text
- Get Sculpt Limits (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (OrreryTerrainSculptLimits): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
- Blueprint
- Get Sculpt Limits, in Orrery › Terrain › Sculpt