Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetTerrainActor
BlueprintThe actor that hosts the terrain, or null without one.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Query")
AOrreryTerrainActor* GetTerrainActor() const;Blueprint Get Terrain Actor
The graph as text
- Get Terrain Actor (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (OrreryTerrainActor object): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Get Terrain Actor, in Orrery › Terrain › Query
Note.
Game thread.