Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetTerrainSerial
A number this process gives each terrain a subsystem creates, never reused: it changes with every re-create, so an undo record holding tokens of this terrain's features (the editor's feature change) can tell that the features it names are gone.
Declaration
uint64 GetTerrainSerial() const;- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
0 without a terrain.
Note.
Game thread. C++ only.