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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

GetTerrainSerial

A number this process gives each terrain a subsystem creates, never reused: it changes with every re-create, so an undo record holding tokens of this terrain's features (the editor's feature change) can tell that the features it names are gone.

Declaration

uint64 GetTerrainSerial() const;
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Description

0 without a terrain.

Note.

Game thread. C++ only.