Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

IsStreamingIdle

True when no tile load is in flight, no queued request is launchable (parked stale requests do not count), and the far data has no work left: no ring tile held back and no far-overlay job waiting or out (FTerrainStreamer::IsIdle).

Declaration

bool IsStreamingIdle() const;
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)

Description

True when there is no terrain.

Note.

Streaming only: chunk builds may still be pending (HasPendingChunkWork).