Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
IsStreamingIdle
True when no tile load is in flight, no queued request is launchable (parked stale requests do not count), and the far data has no work left: no ring tile held back and no far-overlay job waiting or out (FTerrainStreamer::IsIdle).
Declaration
bool IsStreamingIdle() const;- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Description
True when there is no terrain.
Note.
Streaming only: chunk builds may still be pending (HasPendingChunkWork).