Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
IsTickable
Ticks only while a terrain exists (or a deferred destroy waits).
Declaration
virtual bool IsTickable() const override;- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)