Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
LoadTerrainFromArchive
Load a version-4 save streamed from an archive (an editor bulk-data payload): every byte read and checked, every code kept in RAM.
Declaration
EOrreryTerrainLoadResult LoadTerrainFromArchive(FArchive& Ar, int64 NumBytes);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Description
As LoadTerrainFromBytes otherwise.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Ar | FArchive& | — | The archive to read, positioned at the save's first byte. |
NumBytes | int64 | — | The save's length from the archive's position. |