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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

LoadTerrainFromBytes

Blueprint

Replace the stack and sculpt layer from bytes, re-bake, publish once.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Save")
EOrreryTerrainLoadResult LoadTerrainFromBytes(const TArray<uint8>& Bytes);
Blueprint Load Terrain from Bytes
The graph as text
  1. Load Terrain from Bytes (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Bytes (array of Byte): not connected
    • Out Return Value (EOrreryTerrainLoadResult): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Blueprint
Load Terrain from Bytes, in Orrery › Terrain › Save

Description

A failed load changes nothing. Refused on a read-only terrain and from inside a ground-changed broadcast.

Parameters

NameTypeDefaultMeaning
Bytesconst TArray<uint8>&——