Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
RedoStroke
BlueprintPut back the stroke the last UndoStroke took back.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool RedoStroke();Blueprint Redo Stroke
The graph as text
- Redo Stroke (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Redo Stroke, in Orrery › Terrain › Sculpt
Description
A new stroke clears what redo holds.
Returns
false when there is nothing to redo, or edits are refused.
Note.
Game thread. Replicates as a patch (OnSculptRecordBP), never as a command.