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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

RedoStroke

Blueprint

Put back the stroke the last UndoStroke took back.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool RedoStroke();
Blueprint Redo Stroke
The graph as text
  1. Redo Stroke (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Redo Stroke, in Orrery › Terrain › Sculpt

Description

A new stroke clears what redo holds.

Returns

false when there is nothing to redo, or edits are refused.

Note.

Game thread. Replicates as a patch (OnSculptRecordBP), never as a command.