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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

RegisterBrushMask

Register an already made mask (C++: FBrushMask::Decode, OrreryTerrain::BrushBake).

Declaration

EOrreryTerrainBrushRegistration RegisterBrushMask(std::shared_ptr<const OrreryTerrain::Native::FBrushMask> Mask, FOrreryTerrainBrushMaskId& OutId);
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Parameters

NameTypeDefaultMeaning
Maskstd::shared_ptr<const OrreryTerrain::Native::FBrushMask>——
OutIdFOrreryTerrainBrushMaskId&——

Returns

As RegisterBrush.

Note.

Game thread.