Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
RegisterBrushMask
Register an already made mask (C++: FBrushMask::Decode, OrreryTerrain::BrushBake).
Declaration
EOrreryTerrainBrushRegistration RegisterBrushMask(std::shared_ptr<const OrreryTerrain::Native::FBrushMask> Mask, FOrreryTerrainBrushMaskId& OutId);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Mask | std:: | — | — |
OutId | FOrrery | — | — |
Returns
As RegisterBrush.
Note.
Game thread.