Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
RemoveFeatureById
BlueprintRemove a feature by id.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit")
bool RemoveFeatureById(int64 FeatureId);Blueprint Remove Feature by Id
The graph as text
- Remove Feature by Id (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Feature Id (Integer64): 0
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Remove Feature by Id, in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
FeatureId | int64 | — | — |
Returns
false if refused or unknown.
Note.
Game thread.