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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

SculptStepGroundFits

Whether a brush step of Author's stroke keeps that stroke within a limit on the ground it keeps resident.

Declaration

bool SculptStepGroundFits(uint32 Author, const OrreryTerrain::Native::FSculptCommand& Command, uint32 MaxOutside, uint32& OutOutside) const;
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Parameters

NameTypeDefaultMeaning
Authoruint32—

The connection's author id.

Commandconst OrreryTerrain::Native::FSculptCommand&—

The decoded brush step, naming the client's stroke; any other command fits.

MaxOutsideuint32—

The most base tiles the stroke may keep that no streaming source wants; 0 is no limit.

OutOutsideuint32&—

The base tiles it would keep that no streaming source wants.

Note.

Game thread. The net hub asks before ApplySculptRequest.