Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
SetGrassIdle
The renderer's report behind IsGrassIdle.
Declaration
void SetGrassIdle(bool bIdle);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
Description
C++ only; game code never calls it.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
bIdle | bool | — | — |