Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
SetTileLoadsHeldForTests
Tests: hold every tile load, so no tile lands until released, or release them.
Declaration
void SetTileLoadsHeldForTests(bool bHeld);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
A test that checks something waiting for its ground controls the loader this way instead of racing it. The hold goes with the terrain.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
bHeld | bool | — | — |
Note.
Game thread. C++ only.